01 Meta · Metaverse Payments · 2024–2025 · 3 min read

Four Payment Products, One Economy

Reframing Metaverse payments strategy. Meta Credits adoption lagged, and the brief said access. The evidence said four payment products that users experienced as one economy — with no one owning the whole journey.

$3M
Year one, above projections
~$5M
Logistics costs avoided
4
Payment teams on one principle
16
Teens in co-design
01The Challenge

Meta Credits let teens buy virtual items without a card or parental approval each time, but adoption lagged after launch. The team read it as an access and utility problem and proposed two expensive, hard-to-reverse fixes: a Credits gift card and wider utility.

The catch: no one owned the end-to-end purchase experience. Four payment teams were each optimizing their own product and metrics, so no one was looking at the whole journey.

02My Role

Payments Research Lead across 4 payment teams. I:

  • spotted that the brief was framed wrong
  • got the PM and Design directors to pause already-approved scaling work
  • designed and ran the co-design study
  • turned the findings into a shared principle, sprint, and metric for all four teams
03What I Pushed Back On

Three signals said this wasn't about access

75%

of first-time buyers never bought again.

Stranded

Support tickets showed gift-card value stranded where it couldn't be spent.

Lost sales

Creators were losing sales at checkout.

We had built four independent products that users experienced as one economy. Scaling Credits would have scaled a broken journey. I made that case in a one-page risk map, The Fragmented Economy Problem, and framed it around the one-way doors in the roadmap.

04Research Questions
  1. How do users think about and navigate a multi-currency economy, and where do they expect value to move?
  2. What should the payment infrastructure look like so value moves seamlessly for both users and creators?
05Approach
  • Participatory co-design: 16 teens fluent in Meta, PlayStation, and Xbox economies.
  • Designers from all 4 teams paired with participants: the real problem was alignment, so I had the teams build the solution together instead of receiving four separate readouts.
06Key Insight

Users had a simple two-tier model: in-game currency vs. platform value. Our org boundaries were invisible to them, and they read the fragmentation as extraction:

“I know Meta wants all of my money, but don't be so explicit about it.”

PrincipleOne economy for users, however many currencies sit underneath.

Perceived value shifts ↓ Meta Ecosystem (FoA) Platform Level In-App Level In-World Level Platform currency In-app currency Quest cash Meta Credits Meta Points 3P currency In-world currency Users' Mental Model Current Meta Ecosystem

Two clean tiers users expected (left) vs. the overlapping tools the ecosystem presented (right).

07Impact
  • Authored the Interoperability Principles: adopted as the shared payments principle across all 4 teams and used as guardrails for evaluating future payment methods
  • Paused approved Meta Credits scaling initiatives
  • Applied the principles in a 4-week cross-team design sprint; a software redemption flow replaced the physical gift card, avoiding ~$5M in logistics costs
  • Moved teams from siloed adoption metrics to a shared cross-product usage metric
  • $3M in year one, above projections; gift-card support tickets declined
Cross-team design sprint with payments leadership

4-week design sprint · 4 teams, one principle

08What This Shows
Reframing the brief before it's funded
A decision-to-evidence audit of the roadmap
Triangulation
Behavioral data, support tickets, and creator research
Influence without authority
Changed a director-level decision across 4 teams
Research as an alignment tool
Participatory co-design
Metric design
Replaced siloed adoption goals with a shared ecosystem metric

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